I create delight and engagement using design and animation in 2D and 3D. My Demo Reel:
The reel is primarily personal projects that demonstrate myskill in taking a design all the way through from concept to finished render. Here are some extra details about each segment: 0:00-6s Character sculpt in Zbrush, textured in SubstancePainter, rigged and animated in Cinema 4D. Yes, it is me! 6-8s I did a project for a beverage company that I couldn't share so I created the branding for a made-up seltzer called Shine and used C4D and Redshift to expand on the original animation. 8-12s Drawing on my previous career as a jewelry maker, I turned one of my ring designs into an animation in Cinema 4D 12-19s Let's just say I was craving cherries:) I made these two segments as part of an imaginary campaign for Washington cherries a year ago and I went back and improved them by resculpting the blossoms in Zbrush and texturing them in Substance Painter. Except for a couple of the dishes in the diner, the modeling, materials and lighting were all done by me. 19-22s This is an ongoing project for graphic novelist Mar kSiegel. I sculpted and textured the mermaid based on his drawing (Zbrush/Substance Painter), and did a partial rig and animation test in Cinema 4D. 22-25s After years of making tech illustrations in 2D, Ichallenged myself to model the satellite dishes and make a 3D version of the illustrations I have done many times. 25-27s School of Motion had a Mograph Games challenge in 2021 and I took one of the 2D designs and turned it into a 3D animation. 28-31s This is some fun with the C4D physics. This was done as part of the samebeverage company pitch as the Shine seltzer segment.32-34s Again going back to my jewelry design past, this animationfor a Web3 company resembles a collection of jewelry that I made in blackenedsilver with gold. The modeling was done in C4D and the textures were created inSubstance Designer/ Painter. 35-37s The skull was sculpted by me in ZBrush, textured in Substance Painterand then animated in C4D 38-43s Living on the east coast of the US, I have always loved coming across the old train schedule boards in action. In order to display my primary skills in 3D, I modeled and animated this one in Cinema4D.